
I made these
Games!
Check them out in the videos below.
You can even play a couple yourself!

Spooky Street

Website: http://errorloadingmedia.com
Created: Fall 2020
Developed with: Unity, C#
My Role: Game Designer, Programmer, Artist
Collaborators:
Chris Hanyok - Game Designer, Programmer
Sean Carlson - Music
The games shown in this video are mostly projects and assignments I completed as a student in the Game Design and Development major at the University of Colorado Colorado Springs. More information about the work shown is listed below.
'Round Town
Google Drive Downloads: PC | Mac | Linux
Also available for download from itch.io
Website: http://roundtown.weebly.com/
Created: Spring 2015, for UCCS course
GDD 4900: Commercial Game Development Practicum
Developed with: Unity, C#, Blender
My Role: Game Designer, Writer, Programmer, 3D & 2D Artist
Collaborators:
Sean Carlson - Music/Sound
Mike Rogowski - 3D Modeling & Textures
Aspiration
Google Drive Download: PC
Created: Fall 2014, for UCCS course GDD 3600: Serious Games
Developed with: GameMaker Studio, GML
My Role: Game Designer, Writer, Programmer, Artist
Other Credits:
Music used from Souleye, Radiohead/RGYDK, C418, Nobou Uematsu/Eric Linko, The Smiths/Alan Paz, Arcade Fire/suge, Danny Baranowsky, Anamanaguchi
Boat Buddies
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Created: Fall 2008,
for UCCS course GDD 1100: Introduction to Game Development
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Developed with: GameMaker
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My Role: Game Designer, Artist
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Objective: Create a cooperative game.

Combobending
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Programmer
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Objective: Create a game that teaches players "combos." We were instructed to use preexisting sprites.

Down Here
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Artist

Enigma
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Created: Spring 2013,
for UCCS course GDD 2150: Fundamental Game Design Concepts
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Developed with: GameMaker
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My Role: Game Designer, Programmer

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Collaborators:
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Colleen Fannin - Game Designer, Artist, Music
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Brendan Molinari - Game Designer
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The Fighting Type
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Created: Fall 2014,
for UCCS course GDD 3600: Serious Games
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Developed with: GameMaker
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My Role: Game Designer, Programmer, Artist

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Objective: Create an educational game.
Firefox
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Created: Fall 2008,
for UCCS course GDD 1100: Introduction to Game Development
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Developed with: GameMaker
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My Role: Game Designer

Flyboy
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Created: Spring 2015,
for UCCS course GDD 4000: Special Topics - 3D Game Development
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Developed with: Unity, C#
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My Role: Game Designer, Writer, Programmer

The Friendly Robot
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Artist

El Gato Escapó
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Artist

Hazard Sweep
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Created: Fall 2014,
for UCCS course CS 3350: Introduction to Game Design and Development
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Developed with: XNA, C#
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My Role: Game Designer
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Collaborators:
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Eaven Sheets - Producer
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Tate Krejci - Programmer
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Alex Nissan - Artist
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Nick Kasza - Tester, Sound
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Objective: Over the course of the
semester, create a game in XNA with a team in which each student has an assigned role.
HeroSlair Prototype
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Created: Fall 2015,
for UCCS course GDD 4500: Online Game Development
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Developed with: GameMaker
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My Role: Game Designer, Programmer, Artist

Hostage Situation
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Created: Summer 2004, for DigiPen Summer Session
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Developed with: ProjectFUN
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My Role: Game Designer, Writer, Artist

Hunter Gatherer
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Programmer, Artist

Indebted
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Created: Spring 2013,
for UCCS course GDD 2150: Fundamental Game Design Concepts
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Developed with: GameMaker
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My Role: Game Designer, Programmer, Artist

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Collaborators: Charles Furgeson, Joshua Hard
Into the Dungeon
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Created: Mid-2000's
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Developed with: RPG Maker 2000
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My Role: Game Designer, Writer, Artist
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Collaborator: Sean Carlson - Music

Landmark
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Artist

Mountains
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Created: Winter 2016
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Developed with: GameMaker Studio
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My Role: Game Designer, Programmer, Writer, Artist

Slash
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Created: Spring 2015,
for UCCS course GDD 3400: Artificial Intelligence for Games
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Developed with: Unity, C#
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My Role: Game Designer, Programmer, Artist

Static Sock
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Created: Mid-2000's
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Developed with: ProjectFUN
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My Role: Game Designer, Writer, Artist
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Collaborator: Sean Carlson - Music

Super Action Prototype!
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Created: Spring 2013,
for UCCS course GDD 2150: Fundamental Game Design Concepts
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Developed with: GameMaker
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My Role: Game Designer, Programmer

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Collaborators: Alex Nissan, Terra Ray
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Objective: Create an action game using only squares, triangles, and circles.
Symptom Attack
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Created: Fall 2012,
for UCCS course GDD 2100: Game Design for Diverse Populations
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Developed with: GameMaker
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My Role: Game Designer, Programmer

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Collaborator: Adrian Hernandez - Game Designer, Programmer,
Artist, Music
TownScape
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Created: Fall 2015,
for GDD 3100: User Interface Design for Games
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Developed with: GameMaker
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My Role: Game Designer, Programmer, Artist

Untitled Strategy Game
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Created: Spring 2013,
for UCCS course GDD 2150: Fundamental Game Design Concepts
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Developed with: GameMaker
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My Role: Game Designer, Programmer

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Collaborators: Nick Summers, Lauren Benson