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I made these

Games!

Check them out in the videos below.

You can even play a couple yourself!

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Spooky Street

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Website: http://errorloadingmedia.com

 

Created: Fall 2020

Developed with: Unity, C#

My Role: Game Designer, Programmer, Artist

Collaborators:

Chris Hanyok - Game Designer, Programmer

Sean Carlson - Music

The games shown in this video are mostly projects and assignments I completed as a student in the Game Design and Development major at the University of Colorado Colorado Springs. More information about the work shown is listed below.

'Round Town

Google Drive Downloads: PC | Mac | Linux

Also available for download from itch.io

Website: http://roundtown.weebly.com/​

 

Created: Spring 2015, for UCCS course 

GDD 4900: Commercial Game Development Practicum

Developed with: Unity, C#, Blender

My Role: Game Designer, Writer, Programmer, 3D & 2D Artist

Collaborators:

Sean Carlson - Music/Sound

Mike Rogowski - 3D Modeling & Textures

Aspiration

Google Drive Download: PC

 

Created: Fall 2014, for UCCS course GDD 3600: Serious Games

Developed with: GameMaker Studio, GML

My Role: Game Designer, Writer, Programmer, Artist

Other Credits:

Music used from Souleye, Radiohead/RGYDK, C418, Nobou Uematsu/Eric Linko, The Smiths/Alan Paz, Arcade Fire/suge, Danny Baranowsky, Anamanaguchi

Boat Buddies

  • Created: Fall 2008,

for UCCS course GDD 1100: Introduction to Game Development

  • Developed with: GameMaker

  • My Role: Game Designer, Artist

  • Objective: Create a cooperative game.

Screencap from "Boat Buddies," a student game by James Carlson.

Combobending

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer

  • Objective: Create a game that teaches players "combos." We were instructed to use preexisting sprites.

Screencap from "Combobending," a student game by James Carlson.

Down Here

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Artist

Screencap from "Down Here," a student game by James Carlson.

Enigma

  • Created: Spring 2013,

for UCCS course GDD 2150: Fundamental Game Design Concepts

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer

Screencap from "Enigma," a student game by James Carlson.

  • Collaborators:

    • Colleen Fannin - Game Designer, Artist, Music​

    • Brendan Molinari - Game Designer

The Fighting Type

  • Created: Fall 2014,

for UCCS course GDD 3600: Serious Games

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer, Artist

Screencap from "The Fighting Type," a student game by James Carlson.
  • Objective: Create an educational game.

Firefox

  • Created: Fall 2008,

for UCCS course GDD 1100: Introduction to Game Development

  • Developed with: GameMaker

  • My Role: Game Designer

Screencap from "Firefox," a student game by James Carlson.

Flyboy

  • Created: Spring 2015,

for UCCS course GDD 4000: Special Topics - 3D Game Development

  • Developed with: Unity, C#

  • My Role: Game Designer, Writer, Programmer

Screencap from "Flyboy," student game by James Carlson.

The Friendly Robot

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Artist

Screencap from "The Friendly Robot," a student game by James Carlson.

El Gato Escapó

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Artist

Screencap from "El Gato Escapó," a student game by James Carlson.

Hazard Sweep

  • Created: Fall 2014,

for UCCS course CS 3350: Introduction to Game Design and Development

  • Developed with: XNA, C#

  • My Role: Game Designer

  • Collaborators:

    • Eaven Sheets - Producer

    • Tate Krejci - Programmer

    • Alex Nissan - Artist

    • Nick Kasza - Tester, Sound 

Screencap from "Hazard Sweep," a student game by James Carlson.
  • Objective: Over the course of the

semester, create a game in XNA with a team in which each student has an assigned role.

HeroSlair Prototype

  • Created: Fall 2015,

for UCCS course GDD 4500: Online Game Development

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer, Artist

Screencap from "HeroSlair Prototype," a student game by James Carlson.

Hostage Situation

  • Created: Summer 2004, for DigiPen Summer Session

  • Developed with: ProjectFUN

  • My Role: Game Designer, Writer, Artist

Screencap from "Hostage Situation," a student game by James Carlson.

Hunter Gatherer

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer, Artist

Screencap from "Hunter Gatherer," a student game by James Carlson.

Indebted

  • Created: Spring 2013,

for UCCS course GDD 2150: Fundamental Game Design Concepts

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer, Artist

Screencap from "Indebted," a student game by James Carlson.
  • Collaborators:​ Charles FurgesonJoshua Hard

Into the Dungeon

  • Created: Mid-2000's

  • Developed with: RPG Maker 2000

  • My Role: Game Designer, Writer, Artist

  • Collaborator: Sean Carlson - Music

Screencap from "Into the Dungeon," a game by James Carlson.

Landmark

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Artist

Screencap from "Landmark," a student game by James Carlson.

Mountains

  • Created: Winter 2016

  • Developed with: GameMaker Studio

  • My Role: Game Designer, Programmer, Writer, Artist

Screencap from "Mountains," a game by James Carlson.

Slash

  • Created: Spring 2015,

for UCCS course GDD 3400: Artificial Intelligence for Games

  • Developed with: Unity, C#

  • My Role: Game Designer, Programmer, Artist

Screencap from "Slash," a student game by James Carlson.

Static Sock

  • Created: Mid-2000's

  • Developed with: ProjectFUN

  • My Role: Game Designer, Writer, Artist

  • Collaborator: Sean Carlson - Music

Screencap from "Static Sock," a game by James Carlson.

Super Action Prototype!

  • Created: Spring 2013,

for UCCS course GDD 2150: Fundamental Game Design Concepts

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer

Screencap from "Super Action Prototype," a student game by James Carlson.
  • Collaborators:​ Alex NissanTerra Ray

  • Objective: Create an action game using only squares, triangles, and circles.

Symptom Attack

  • Created: Fall 2012,

for UCCS course GDD 2100: Game Design for Diverse Populations

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer

Screencap from "Symptom Attack," a student game by James Carlson.
  • Collaborator: Adrian Hernandez - Game Designer, Programmer,

Artist, Music

TownScape

  • Created: Fall 2015,

for GDD 3100: User Interface Design for Games

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer, Artist

Screencap from "TownScape," a student game by James Carlson.

Untitled Strategy Game

  • Created: Spring 2013,

for UCCS course GDD 2150: Fundamental Game Design Concepts

  • Developed with: GameMaker

  • My Role: Game Designer, Programmer

Screencap from an untitled strategy game, a student game by James Carlson.
  • Collaborators: Nick Summers​Lauren Benson

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